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Jennifer Adams
Laura Drew
Amy Geurkink
Topic:
Place Value
Grade Level:
1st – 2nd
Name of Activity:
Race to 100
Materials Needed:
Dice
Base 10 Blocks
Great Activity
Description:
This is a partner activity, so first, place each person with a
partner.
Have each partner roll the dice and the one who rolls the highest,
goes first.
The players will take turns rolling the dice, adding each roll
onto their previous amount
using base ten blocks, and racing to reach 100.
For example:
Player 1 will roll the dice. Let’s say he/she
rolls a 5, they will then take 5
singles, showing what their score is. The next player does the
same. Now it is player
one’s turn again and let’s say they roll a 6.
(The goal is for
them to mentally recognize
that they now put back their 5 singles and trade for one tens
stick and one single. This
shows they understand addition place value. If they take 6
more singles, count, and
then realize it is enough to trade for a tens stick that is
fine fine too, but they still do not
fully
understand the concept).
They continue adding and trading
until they have enough tens
to trade for a 100 block. The first one to do this wins.
Extensions/Adaptations:
This game could be played "Race to A Dollar", using
pennies, dimes, and dollars.
The game could be played to 1000.
The students could use a spinner with numbers 1 – 9, instead
of dice.
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