A Math Activity on Place Value for grades 1 and 2

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Subject(s): Math Grades(s): Grades 2-3


Jennifer Adams


Laura Drew


Amy Geurkink


Topic:

Place Value


Grade Level:

1st – 2nd


Name of Activity:

Race to 100


Materials Needed:

Dice

Base 10 Blocks



Great Activity




Description:

This is a partner activity, so first, place each person with a
partner.

Have each partner roll the dice and the one who rolls the highest,
goes first.

The players will take turns rolling the dice, adding each roll
onto their previous amount
using base ten blocks, and racing to reach 100.


For example:

Player 1 will roll the dice. Let’s say he/she
rolls a 5, they will then take 5
singles, showing what their score is. The next player does the
same. Now it is player
one’s turn again and let’s say they roll a 6.

(The goal is for
them to mentally recognize


that they now put back their 5 singles and trade for one tens
stick and one single. This


shows they understand addition place value. If they take 6
more singles, count, and


then realize it is enough to trade for a tens stick that is
fine fine too, but they still do not


fully


understand the concept).

They continue adding and trading
until they have enough tens
to trade for a 100 block. The first one to do this wins.


Extensions/Adaptations:

This game could be played "Race to A Dollar", using
pennies, dimes, and dollars.

The game could be played to 1000.

The students could use a spinner with numbers 1 – 9, instead
of dice.

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