Title – Cookie Monster
By – Serena Fleming
Primary Subject – Health / Physical Education
Grade Level – K-3
State and National Standards:
NASPE Standard 2
NJ Health & Wellness Standard 2.2A, 2.5
I. Instructional Objectives:
Cognitive: By the end of the lesson, students will be able to describe what chasing and fleeing are, after performing the skills during class.
Psychomotor: By the end of the lesson, students will be able to successful both chase and flee safely.
II. Materials – cones
III. Diversity
Students who may be learning disabled will receive additional instructions if needed. All questions or concerns will be addressed.
IV. Introduction
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Chasing = speed changes, quick movements/turns, eye hand coordination/control, eyes on target.
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Fleeing = speed changes, quick fakes, quick movements/turns.
V. Procedure and Time
Procedure
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Time
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MIA
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A. Dress Out
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0
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N/A
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B. Roll Call/Announcements
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2
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M
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|
C. Warm-up
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5
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IA
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1. Students will remain in squad spots facing the front of the gym.
2. All sets of 10: Jumping jacks
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small arm circles (forwards and backwards)
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big arm circles (forwards and backwards)
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toe touches
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side to side toe touches
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jump crosses
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Nordic track
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jog around area of play (let one squad at a time go)
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D. Review
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2
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I
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1) Skill – Teamwork is the ability to work together towards a common vision/goal. Teamwork provides safety, happiness, room for development and improvement. Also, it helps to avoid behavioral problems and build friendships.
2) Drill/Activity – The students lay down head-to-toe in a line. At the foot of the first student is a hula hoop filled with footballs. The object is for this first person to lift a football from the hoop using his or her feet and pass it over their head to the next person in line — all while still lying down! The next person must grasp the ball with his or her feet, and again pass it to the next person down the line. Hands are not allowed to be used, except for balance.
3) Formations/Transitions:
X X X X X
X X X X X
X X X X X
v v v v v
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E. Hook/Anticipatory Set/Set Induction/New Skill/CUES:
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3
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IA
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1) Introduction — Chasing and Fleeing
Chasing is when one person is going after, moving towards to “catch” another person.
Fleeing is when a person may be chased, they are moving away from the “chaser”
2) Explanation & Demonstration of Skill/CUES:
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5
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A
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F. Formations/Diagrams:
X X X X X
X X X X X
X X X X X
v v v v v
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G. Transitions
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1
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M
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Students will gather to the center of the playing area, sit quietly and listen.
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H. Strategy
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1
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IA
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Students will work to improve their skills of chasing and fleeing, by using quick movements and turns and altering speeds. Cookies will be fleeing, and Cookie Monsters will be chasing.
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I. Rules — Safety is the most important. Wait your turn. When your Cookie is called you run out and try to reach the cookie jar. If you are tagged, you sit in the cookie jar, until the round is finished/over.
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