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This classroom management game encourages kids to have a "monopoly" on great behavior

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Subject(s): Other Grades(s): Grades 6-7, Grades PreK-1, Grades 2-3, Grades 4-5


Title – Classroom Management Monopoly

By – Ryla Pollan

Primary Subject – Other

Grade Level – K-6

INTRODUCTION: Fun way to encourage students to have a monopoly on great behavior!

MATERIALS NEEDED: an old monopoly board, Velcro, token to move around board, blank die

STEP BY STEP METHODOLOGY: I use an old monopoly board, but any game board with squares or sections that have a beginning and an ending would work fine. Our school is using an “on the right track” theme with trains and train whistles, so I incorporated that theme with my monopoly board. I glued “train tracks” around the outer edge of the monopoly board. I attached Velcro on each space of the board and on a train token, so that the train can “move” around the board. I took a blank die and used a marker to put a 1 or a 2 on each side of the die. I made a sign to place on the center of the board and titled it “On the Right Track Monopoly”.

When my class receives a compliment, every student turns in homework on time, does something special, etc, then they get a roll of the die. We’ll move the train either 1 or 2 spaces, depending on the roll of the die. If they land directly on “free parking,” they’ll get a small reward for making it halfway around the board. I’m planning on giving them a Hershey Kiss or a couple of M&M;’s. If they land on “Go to Jail”, rather than making them go all the way back to the jail section, they’ll be penalized by having to run a lap around the playground at recess or do 10 jumping jacks – a fun and healthy penalty!

We will draw a reward card from community chest to start the game, so the class will know what they are working toward. It may be a popcorn party or an extra recess – something they’ll work for. Once they pass “go” they’ve won the reward – BUT – will have the option of trading in the community chest reward for a chance reward! If they choose to trade the known community chest reward for the unknown chance reward – then that is what they receive instead. Of course, the chance rewards are also true rewards that the students will enjoy – it’s just the surprise of the unknown – and adds to their interest and enthusiasm!

After winning their reward, we start a new game with new rewards and continue using the monopoly board for classroom management throughout the school year.

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Ryla Pollan

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