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Printable Version
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Kyle Yamnitz
Terri Muensterman
Sheila Brune
Title: The Plus and Minus Game
Topics: Place Value, Addition and Subtraction
Grade Level: 1-2
Materials:
--Dice
--Scissors
--Plus and Minus Game Handout and Evaluation Letter to the Company
Handout
Description of Activity:
Begin by explaining that a company made a game for children which
they need to test to see if it is a fair game and if people will
purchase it. Students will play the game and then evaluate it
for the company.
Place students in pairs and pass out the game sheets. Teach
the students the rules of the game followed by a demonstration
of a couple of rolls of the dice and the results. First, decide
which student will be player one and player two and record these
at the top of the game sheet. The student with the first birthday
of the year will be player one. Each student will roll one die
ten times and on each trial the numbers will be recorded. The
highest number wins on each trial. If player one wins, the player
will add the two numbers from the dice and this will be his or
her score for that trial. If player two wins, he or she will
subtract the lower number from the higher number and that will
be player two's score for that round. Record all scores on the
game sheet and circle your answers to each trial. The losing
player for each round should record a zero for his or her point
total for that round. If the players role the same number, then
a zero is recorded for each player. At the end of the ten trials,
add the circled answers for each round and the player with the
higher number wins.
Following the game will be a discussion on students' opinions
of the game. Ask who won the game and what player number they
were. Also ask if they had any trouble adding their numbers up
to get the total. Question students on the strategies they used
for adding all these numbers. Several other questions should
follow:
--If you were to play the game with someone you didn't know,
which number
would you like to be?
--Why does player number one always win?
--What is the highest score player number one could get in a single
round?
--What is the highest score player number two could get in a single
round?
--Did you like the game and would you purchase it?
After you have discussed these questions with the class, give
them the evaluation
letter and ask them to write a letter to the company describing
their opinions of the game
Source:
Tank, B. (1996). Math by all means: Probability grade 1-2
(A Marilyn Burns replacement unit). New York: Math Solution
Publication.
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