Subject(s): Math Grades(s): Grades 6-7, Junior High/High School, Grades 2-3, Grades 4-5
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Title – Chess Lesson Plans The belief that chess promotes critical thinking and problem solving has led to its growing popularity in schools nationally. Currently, half of the US Chess Federation’s members are children under 19. The US Chess Federation clearly states that “We know chess makes kids smarter.” Chess is becoming more popular in schools due to the fact that it is a board game of skill and strategy. The children learn how to evaluate which move is best and then they must live with the consequences of their decisions. This is a skill that can be applied in their day-to-day living. Chess also teaches children about good sportsmanship as well as how to lose with grace. Metacognative skills are important in chess. Children can review their games to see what mistakes have been made. In this way, students can improve their strategy and fine-tune their critical thinking skills. This lesson allows the novice and experienced chess player to easily teach children how to play chess through games focused on each individual chess piece.
Improve problem solving techniques Increase self-confidence and improved organizational habits Improve logic and reasoning skills Increase patience and persistence Improve decision making skills Chess is played with 32 men. Each player having sixteen men of opposite colors including one King, one Queen, two Bishops, two Knights, tow Rooks, and eight Pawns. Day 1: Set up the board The eight up and down columns called files and the eight side-to-side rows called ranks make up the 64 squares of the checkered chess board. The 8 files have letter names : a, b, c, d, e, f, g, and h. The 8 ranks have number names: 1, 2, 3, 4, 5, 6, 7, and 8. Place the chess board between players so that each player has a white square at the right hand corner of the board. White always moves first. The letters of the 8 files begin from white’s left-hand side–a-h. The square in the upper left hand corner of the board would then be named a8 while the square in the bottom right hand corner would be named h1. Using this algebraic notation, you can easily follow the chess pieces around the board. For a full game, set up the pieces in the positions as follows. The white pieces are placed on rank 1 with the white pawns in front of them on rank 2. WHITE: BLACK Day 2: The Pawn The Pawn moves forwards only, never backwards. On its first move Promoting of Pawns: Set up pawns only up on each side of the board in their starting When a player’s pawn reaches the other side of the board, the player removes Day 3: The Queen Each side gets only one Queen in which she moves along the The queen always starts on the square of her own color on either d8 or Day 4: The Bishop Bishops move straight along diagonals and do not jump. Place the bishop on his home square of a1 or a8. Place a total of Day 5: The Rook The Rook is next in power to the Queen . The Rook moves in Place the Rook on his home square of c2 or c7. Choose eight Day 6: The Knight The Knight is the only piece that can jump over other pieces. The The white knight begins on his home square of g1. To pass the Day 7: The King In chess, you have one King that can move one square in any Set up king and pawns on each side of the board. The King’s home position CHECK
*Move one of your pieces in the way of the check by blocking. *Capture the attacking piece CHECKMATE Day 8: Know what the Chess Pieces are worth. It’s important to know how powerful each piece is in relation to the other pieces. Here is the standard scale that the kids should commit to memory:
Knight= 3 Bishop=3(plus a tiny bit more) Rook= 5 Queen= 9 It is common for chess players to talk about capturing the pieces through trades or exchanges. Important for the students’ decision making, chess players use this information to their advantage. Strong chess players use their chess pieces as a team. Students start with the pawn and go through each piece in the same fashion. Day 9: Opening, Middle Game, and End Game goals Opening game goals:
*Aim to control the middle of the board by putting pawns on d4/e4 or d5/e5. *Avoid moving the pawns in front of your King too early. *Keep away from the edge of the board. Move your Knights and Bishops into the middle of the board. Middle Game goals:
*Attack by using the Pin: A pin is an attack on an enemy piece which is covering a more valuable piece. *Try the Fork: A fork is an attack by one piece on two enemy pieces at the same time. Practice using the Knight employing the Fork. End Game goals:
*Bring out the King and use it as an attacking piece. *Concentrate on getting the pawns to the other side of the board, in order to promote the pawn to a Queen. Have the children discover how many moves it takes to be able to castle. Stop the game at that point. Start again and see if they can improve their path to castling. Day 10: Let’s Play Chess! Pair the children and have them play as partners against an opposing team. Children will share ideas, tactics, and strategies while learning from each other. Often there is not enough time to play a full game within a classroom situation. Give the students 20-30 minutes to play and have them count the point totals of their captured pieces to determine the winner. My experience is that the children want to start combining the games with the rook and the knight so that they can start playing a game more quickly. Teaching the pawn game and subsequent games help children understand the power of each individual piece. After playing these individual games, my students had a better understanding of the game and more children continued to play chess after we finished this unit. Assessment: Students play a full chess game following the rules of chess. Quiz the students on the moves of each chess piece. Ask the students what would be the best move in chess puzzles. *PI: Team Chess Game located at
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