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Evaluation:
1.
Teacher will interview several students at random about their
journal entries from the previous day.
Listen for clarity of thought and adherence to the
assignment.
2.
Teacher will stop and listen to students reading to one another.
3.
Teacher will assess the students' use of complete sentences,
punctuation, clarity of thought, adherence
to directions, use of materials, and penmanship on
the invention research worksheet.
Homework:
1.
Students will add the following words to their dictionaries:
disastrous and liberty.
2.
Students will add 2 more words of their own to their dictionary.
3.
Students will finish their journal entry.
4.
Students may take their design an invention assignment home
to work on.
Adapted
from Linda Scott's Ben and Me Cyberguide and the San
Diego County Office of Education.
Additional
Information:
Although
this lesson is completed during one period, the author wishes to
give students the opportunity to clearly develop their group inventions,
make them appealing, and have time to present their ideas to the
class on the following day. On the following day, the teacher
will read chapters 9 and 10 at the beginning of class and then allow
approximately 12-20 minutes to finish up their designs (the amount
of time allocated depends on how much time the students had to today).
The remainder of the class will be for presentations.
At
the end of class tomorrow or when all the group presentations have
been completed, hand out the Individual Invention Activity Sheet.
Explain that now that they have had the opportunity to research
famous inventions and work with partners to make an invention out
of "stuff", that they will now have the opportunity to design their
very own invention. Emphasize that this project is theirs
and theirs alone and that means that they can use any ideas that
they have. Read the directions aloud as they read along.
Inform the students that after they answer the questions on the
paper that they will have members in their group help them check
their work for punctuation, grammar, spelling, and so forth.
Homework
for the following day should simply be the Individual Invention
Activity sheet. Remind students to write their answers to
the question on a separate sheet of paper for editing purposes.
When their work has been edited, they are to transfer their final
version to the activity sheet. Inform them that after being
read chapters 11 and 12, they will have approximately 12 min to
edit and finish their work before class presentations begin.
The students will be evaluated in the same manner as with the other
projects: creativity, proper writing, neatness, adherence to directions,
use of materials, use of time, work with others and working alone.
Students
should glue their activity sheet and their drawing side by side
on long construction paper.
Students
will be given the opportunity to get extra-credit by doing a project
that they can work on when they have finished their assignments
or at home. The project is due on the last day of the unit.
The
software mentioned in the materials section of this lesson; James
Burke narrates Connections: It's A Mind Game. Discovery
Channel Multimedia, 1995, can be used as a filler for those who
have finished early or when time permits. Encourage students
to work in groups when playing this game as it can be difficult.
The game itself is relevant to this unit in that it focuses on how
inventions throughout history have paved the way for other inventions.
The following is an excerpt from the instruction booklet (page 8):
"The
Connections Chain
At
the bottom of the screen is the chain of connections that
you
need to complete to finish one level of play. These objects
represent
innovations that make up history, and if you click on
one,
you'll see a video about its significance and how it relates to
other
objects in the chain. This can also help you figure out which
objects
to look for while playing the gameā¦"
This
author recommends acquiring several copies of this game. It
is well worth the cost as it allows students to practice critical
thinking skills, cooperation, and problem solving skills.
The game has been included at the end of this unit for your evaluation
of the software.
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